![the outer worlds attributes the outer worlds attributes](https://i.ytimg.com/vi/Wh3nYf-tTRU/maxresdefault.jpg)
When attributes are Good or High, they grant bonuses but when they are average they grant no bonus. Each of these six attributes can be one of four proficiencies Below Average, Average, Good or High. Mind attributes are Intelligence and Perception and Personality attributes are Charm and Temperament. The Outer Worlds Attributesīody attributes are Strength and Dexterity. In The Outer Worlds, the six attributes are split into three groups Body, Mind and Personality. Players add or subtract points from each attribute to build the kind of character they’d like to play. SPECIAL stands for Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. One of the most famous examples if Fallout’s S.P.E.C.I.A.L. If you’ve ever played an RPG, tabletop or digital, you’ll be familiar with the various attributes and stats that govern your character’s skills and abilities. Nothing makes this more evident that the six attributes that characters in The Outer Worlds are governed by.
![the outer worlds attributes the outer worlds attributes](https://i.ytimg.com/vi/lwtBBcQP0NQ/maxresdefault.jpg)
The Outer Worlds, in development by Obsidian, looks and feels like a shooter but is, at its core, an RPG.